Startup

Level: Everyone starts at level 2!

Source Books: For this game you can use class and spell resources from most official books. Additional material from official sources may be permissible, but ask your GM first.

Ability Scores: Ability scores for this game are as follows: 15, 14, 13, 12, 10, 8. Players can assign these values to the scores of their choice. Alternatively, you can use the point buy system detailed in the PHB to determine your stats. If you're using point buy, you may find this resource useful.

HP: For HP, use the static rules for hit points. Add constitution and other bonuses to this as normal.

Races: You're allowed to play any of the special races designed for the campaign.

Classes: You're allowed to play any class or archetype you like from the PHB or XGE, as well as the witch base class designed specifically for the campaign.

Backgrounds: Players can use any backgrounds available from the PHB. As usual, you can make adjustments to the skills and proficiencies to better suit your character.

Equipment: Players start with the standard equipment from their class and background, as well as an additional 100 gp.

Languages: View the languages page for more information.